Unlike Earthly feudal aristocracy, any Kzinti can earn a name. The current Patriarch did not earn his title through great deeds (though his
acts of courage are countless), but by challenging and defeating his father, the old Patriarch, in single combat. Courageous acts that advance
the Empire are grounds for a brave Kzinti to earn a new hereditary name to pass on to his descendents. A full name also means that the Kzinti
is entitled to better education, land, a harem, and the breeding rights.
A Kzinti that has not earned a hereditary name is called by his profession, for example, Speaker-to-Animals or Slaver-Student;
these Kzinti often have tattoos on their ears displaying proficiency. Kzinti with partial names like Chuft-Captain represent
intermediate recognition of noble birth, substantial service, or conspicuous gallantry. Addressing a Kzinti by his previous job-bearing
title is a grievous insult.
Female Kzinti are non-sentient. They cannot manage their lives without male supervision, and do very little except, eat, sleep, and breed.
Ancient Kzinti females (re: "Cathouse", The Man-Kzin Wars Volume I), were just as intelligent as the males, but they proved
too bothersome to the patriarchal and stronger males. Females were selectively bred to lose their aggression and intelligence, over a
Humans who have regular contact with Kzinti diplomats (the most "liberal" of Kzinti) find their reaction to intelligent females amusing.
Kzinti telepaths are forced addicts of a drug extracted from the sthondat lymph. Only one out of every thousand Kzinti telepaths retain their
sanity, but become shivering neurotics. The effects of the drug are a major ordeal to even the most accomplished Kzinti telepaths; none will
take a telepathy-inducing dose unless ordered. One dose of the drug lasts for eight hours, and the telepath must sleep for at least twenty hours
afterward or suffer severe health problems.
Once under the influcence of the drug, the telepath lapses into a relaxed hypnotic state and can probe the minds of targets up to 2500 kilometers
away. The ordeal is disgusting, painful, and exhausting for both the telepath and the target. Any person caught in the mental grip of a Kzinti
telepath stiffens convulsively and experiences rolling waves of pain in the forehead and neck. The target may lose consciousness. Kzin telepaths
can read the minds of any intelligent species except Bandersnatchi.
Kzinti telepaths are easily identified by their unkempt appearance, matted fur, and bouts of shivering. They sleep for most of their leisure hours.
Their bedraggled, distraught appearance is shameful for a Kzinti.
Since the end of the last Man-Kzin war, Kzin telepaths are only encountered in espionage operations, piracy, and other illegal operations.
Although new generations of Kzin born on Wunderland have set up their own Telepathic Investigation businesses. See The Man-Kzin Wars
Volume X "Peter Robinson".